Game-Ready realistic AK-47 Prop - made in 6 days for a game art test.
27K Polys. 3 x 2K UDIMs.
A big a change from my usual character workflow.
I made this to explore efficient, fast, game prop workflows.
WORKFLOW:
- Primarily Modeled in ZBrush using Dynamesh and Sculptris pro modes.
- Decimated and retopologised in Maya.
- UVs made with a bridge to Rizom UV.
- Material ID pass done on the high poly model in Maya for fast texturing iterations in Substance Painter by simply re-baking the maps.
- Rendered in Arnold for Maya.